'Libraries Got Game' by Brian Mayer and Christopher Harris.
As Israel isn't the best place for getting hold of academic English textbooks, I have only read the parts of the the book available to me on Google Books. Nonetheless, I very much enjoyed and gained a lot from the parts of the book that I did read and hope to one day read the whole thing. The book strongly makes the case for the inclusion of games in schools and explains the role that games can play in education. Below are some extracts from the book that stood out for me.
"The introduction of games into schools... demands a higher burden of proof to overcome the misconception that playing and learning are separate and distinct states of being" (p.10).
"Children, it often seems, are born with an innate sense of play as a way to explore the world around them, and yet the traditional school day is designed with clear separations between instruction and recreation. Learning in this puritanical context is hard work and therefore must not be diluted with something as trivial as play. Games are seen as the reward for finishing required work, never part of the actual work" (p.11).
Ken Robinson also writes along similar lines in his book 'Creative Schools' - "the standards movement in many countries treats play as a trivial and expendable extra in schools - a distraction from the serious business of studying and passing tests" (p.94 - Creative Schools).
Gaming by Bloom's Taxonomy (p.17). The authors stress that "Bloom's Taxonomy represents a continuum of possible educational objectives and not a
hierarchy" (ibid). The authors also provide an explanation of how some of the games listed below help to achieve the given skill listed on the taxonomy.